My first interior environment project in Unity. This project took about four weeks from concepting and resource gathering to finished product.This project involved creating modular assets (a max of 20) in Maya, detailing and sculpting in Zbrush, retopologizing assets again in Maya, and texturing in Substance Painter, then exporting to Unity for lighting, post-processing, animation, particle effects, volumetrics and real-time video using Cinemachine. All objects in the scene were created by me, with the exception of the candles (a Unity package).
This project was challenging for me as it was my first time using Unity for a solo project. There are definitely some bugs to work out here, and I'll be revisiting this project as I gain more knowledge and familiarity with Unity.
Elven Library
Modular assets, textured Marmoset Viewer.